Social Evaluation Learning Task - Mouse

Technical Manual

Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond

Created: January 14, 2018

Last Modified: January 12, 2023 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements a Social Evaluation Learning Task that allows to contrast perceived social evaluations of 'self' vs. social evaluations of 'others'.

The implemented procedure is based on:

Button, K.S., Kounali, D., Stapinski, L., Rapee, R.M, Lewis, G., & Munafò, M.R.M (2015). Fear of Negative Evaluation Biases Social Evaluation Inference: Evidence from a Probabilistic Learning Task. PLOS ONE | DOI:10.1371/journal.pone.0119456

Stimuli published in: Button KS, Browning M, Munafo MR, Lewis G (2012) Social inference and social anxiety: evidence of a fear-congruent self-referential learning bias. J Behav Ther Exp Psychiatry 43: 1082–1087. doi: 10. 1016/j.jbtep.2012.05.004 PMID: 22699043

Duration

15 minutes

Description

Participants encounter 6 computer personas across 2 learning tasks during which they have to learn whether the computer personas like them (self referential task, SR) or like 'George' (other referential task, OR). At the end of the SR condition, participants have to guess if the computer persona (e.g. 'Alex') likes them based on learning what 'Alex' thinks of them. To learn what 'Alex' thinks of them, participants are given word pairs (e.g. 'witty' vs. 'dull') and are asked to choose the word that corresponds to what 'Alex' thinks of them. Feedback contingencies corresponded to 3 rules, 'like', 'neutral' and ''dislike', with P[positive word correct] = 0.8, 0.5 and 0.2, respectively. Each feedback contingency block is coupled with a different persona. In the OR condition, participants have to guess if the computer persona (e.g. 'Charlie') likes a person named 'George' using the same set-up.

this task runs with mouse/touchscreen selections

Procedure

• order of SR (self-referential) vs. OR (other-referential) conditions is counterbalanced by groupnumber
odd groupnumbers : SR->OR
even groupnumbers: OR->SR

• personas are selected randomly for each condition from a pool
of three gender-neutral (English speaking countries) names (see list.personas_SR and list.personas_OR)

SR condition: (reference: self)
- 3 blocks: like, neutral, dislike (order is randomly determined)
- each block runs 32 trials, randomly selecting word pairs from a pool of 64 word pairs (no repeats within a block)
- one word of each word pair is 'positive', the other 'negative'
- the two words are randomly assigned to one of 4 screen locations (upper left, upper right, lower right, lower left)

- LIKE-block: across every 10 trials, participants receive positive feedback if they select the positive description 8 times
(2 randomly selected times, participants get negative feedback for selecting the positive word;
the contingeny is reversed for selecting the negative description)

- NEUTRAL-block: across every 10 trials, participants receive positive feedback if they select the positive description 5 times
(5 randomly selected times, participants get negative feedback for selecting the positive word;
the contingeny is reversed for selecting the negative description)

- DISLIKE-block: across every 10 trials, participants receive positive feedback if they select the positive description 2 times
(8 randomly selected times, participants get negative feedback for selecting the positive word;
the contingeny is reversed for selecting the negative description)

- at the end of each block, participants are asked to decide whether the computer liked them or disliked them and with what
probability (e.g. '70% liked me')

OR condition (reference: a person named George)
- same set up as SR blocks

Stimuli

see Button et al (2012)
stimuli under section 'Editable Stimuli'

all elements that present text can be found under section 'Editable Stimuli', 'Editable Instructions'
or 'Editable Lists' for easy editing/translating of the task

Instructions

generated based on Button et al (2015) and an eprime script running the task
see section 'Editable Instructions'

Summary Data

File Name: socialevaluationlearningtask_mi_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
conditionOrder 'SR -> OR' vs. 'OR -> SR'
personaSR The names used in the SR condition
personaOR The names used in the OR condition
ratingLikeSR Stores the rating for the LIKE SR condition on a scale from 0 = totally dislike to 100 = totally like
ratingDislikeSR Stores the rating for the DISLIKE SR condition on a scale from 0 = totally dislike to 100 = totally like
ratingNeutralSR Stores the rating for the NEUTRAL SR condition on a scale from 0 = totally dislike to 100 = totally like
ratingLikeOR Stores the rating for the LIKE OR condition on a scale from 0 = totally dislike to 100 = totally like
ratingDislikeOR Stores the rating for the DISLIKE OR condition on a scale from 0 = totally dislike to 100 = totally like
ratingNeutralOR Stores the rating for the NEUTRAL OR condition on a scale from 0 = totally dislike to 100 = totally like
propLikeRespLikeSR Proportion of selecting the positive word in SR 'LIKE' condition
(=> proportion correct responses in SR 'LIKE' condition)
meanRTLikeRespLikeSR Mean response time in ms of selecting positive word in SR 'LIKE' condition
propLikeRespDislikeSR Proportion of selecting the positive word in SR 'DISLIKE' condition
(=> proportion error responses in SR 'DISLIKE' condition)
meanRTLikeRespDislikeSR Mean response time in ms of selecting positive word in SR 'DISLIKE' condition
propLikeRespNeutralSR Proportion of selecting the positive word in SR 'NEUTRAL' condition
(=> proportion correct responses in SR 'NEUTRAL' condition)
meanRTLikeRespNeutralSR Mean response time in ms of selecting positive word in SR 'NEUTRAL' condition
propLikeRespLikeOR Proportion of selecting the positive word in OR 'LIKE' condition
(=> proportion correct responses in OR 'LIKE' condition)
meanRTLikeRespLikeOR Mean response time in ms of selecting positive word in OR 'LIKE' condition
propLikeRespDislikeOR Proportion of selecting the positive word in OR 'DISLIKE' condition
(=> proportion errir responses in OR 'DISLIKE' condition)
meanRTLikeRespDislikeOR Mean response time in ms of selecting positive word in OR 'DISLIKE' condition
propLikeRespNeutralOR Proportion of selecting the positive word in OR 'NEUTRAL' condition
(=> proportion correct responses in OR 'NEUTRAL' condition)
meanRTLikeRespNeutralOR Mean response time in ms of selecting positive word in OR 'NEUTRAL' condition

Raw Data

File Name: socialevaluationlearningtask_mi_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
blockCode Name of the current block
blockNum Number of the current block
trialCode Name of the current trial
trialNum Number of the current trial
conditionOrder 'SR -> OR' vs. 'OR -> SR'
condition 1 = SR (self rating) vs. 2 = OR (other rating) => current rating block
learningTrialCounter Counts learning trials in each 'rule block' (block.LIKE, block.DISLIKE, block.NEUTRAL)
persona The 'name' of the computer persona currently 'judging'
rule Rule to be learned
'positive' (persona likes me/George)
'negative' (persona does not like me/George)
'neutral' (persona is indifferent towards me/George)
posWordLocation Stores the current position of the positive word (1-4)
negWordLocation Stores the current position of the negative word (1-4)
1: upper left; 2: upper right; 3 = lower right; 4 = lower left (clockwise)
posWord Stores the currently presented positive word
negWord Stores the currently presented negative word
incorrResp Stores the incorrect word ("posWord" or "negWord")
corrResp Stores the correct word ("posWord" or "negWord")
response The participant's response
correct Accuracy of response
1 = correct response
0 = otherwise
Learning Trials
LIKE/NEUTRAL condition: 1 = participant chose positive word; 0 = otherwise
DISLIKE condition: 1 = participant chose negative word; 0 = otherwise
Rating Trials
correct = 1 has no meaning
latency The response latency (in ms); measured from: onset of word pairs
feedback 1 = positive feedback for positive words/negative feedback for negative words
2 = negative feedback for positive words/positive feedback for negative words
across every 10 trials, the selection of 1/0 should reflect the feedback-contingency of the block
Example: condition 'LIKE': across every 10 trials, 8 trials have feedback = 1; 2 trials have feedback = 0
selectFeedbackStim 1 = correct; 2 = incorrect
( the presented feedback is NOT based on acc, but rather on the probability of
giving consistent feedback with the current rule)
rating Converts the rating into a discrete scale from
0 = completely dislike to 100 = completely like

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
feedbackDuration The duration (in ms) of the feedback 2000ms