___________________________________________________________________________________________________________________ *Permuted Rules Operation Task* (Test Script - use the same groupnumber as with the practice script) ___________________________________________________________________________________________________________________ Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com) for Millisecond Software, LLC Date: 02-03-2021 last updated: 09-11-2023 by K. Borchert (katjab@millisecond.com) for Millisecond Software, LLC Script Copyright © 09-11-2023 Millisecond Softwaretware Millisecond Software thanks Dr. Todd Braver and the Braver Lab for collaboration on this script! ___________________________________________________________________________________________________________________ BACKGROUND INFO ___________________________________________________________________________________________________________________ This script implements the Permuted Rules Operation Task by Cole et al (2018). The Permuted Rules Operation Task is used to investigate whether goal-relevant information that is learned for a 'rapid instructed task learning' (RITL) type task is actively maintained (from training) in preparation for anticipated high control tasks later on. The implemented procedure is based on the original e-prime script (generously shared by the Braver Lab) which intermixes Novel and Practiced trials, and uses self-paced preparation (see Experiment 3 in Cole et al, 2018). This Inquisit script implements the TEST session only. References task: Cole, M.W., Patrick, L.M., Meiran, N., & Braver, T.S. (2018). A role for proactive control in rapid instructed task learning, Acta Psychologica, 184, 20-30, https://doi.org/10.1016/j.actpsy.2017.06.004. stimuli Cole, M. W., Bagic, A., Kass, R., & Schneider, W. (2010). Prefrontal dynamics underlying rapid instructed task learning reverse with practice. Journal of Neuroscience, 30(42), 14245–14254. http://dx.doi.org/10.1523/JNEUROSCI.1662-10.2010. ___________________________________________________________________________________________________________________ TASK DESCRIPTION ___________________________________________________________________________________________________________________ The basic task of the Permuted Rules Operation Task is as follows: Participants are presented with two words (e.g. "computer" and "bunny") and have to respond to the 2 words as fast as they can according to three rules presented to them beforehand. The three rules come from the following three rule dimensions (each with four rules => 12 rules total): Sensory Semantic Rules: question to ask oneself for each of the two words a) "is it GREEN?" b) "is it SOFT?" c) "is it SWEET?" d) "is it LOUD?" Logical Rules: evaluate the words according to the following rules a) "is your answer the SAME for both words? Then press the current yes-key (otherwise press the current no-key)" b) "is your answer DIFFERENT for both words? Then press the current yes-key (otherwise press the current no-key)" c) "is your answer true for the SECOND word? Then press the current yes-key (otherwise press the current no-key)" d) "is your answer false for the SECOND word? Then press the current yes-key (otherwise press the current no-key)" Motor Response: the possible motor responses (defines the yes-key and the no-key; Note: only the yes-key is explicitly provided) a) yes-key: respond with left index finger (F); no-key: respond with left middle finger (D) b) yes-key: respond with left middle finger (D); no-key: respond with left index finger (F) c) yes-key: respond with right index finger (J); no-key: respond with right middle finger (K) D) yes-key: respond with right middle finger (K); no-key: respond with right index finger (J) Example: the rules provided to evaluate the pair "computer/bunny" are: SOFT left-index finger SAME => correct response is to press the left-MIDDLE finger (the implicit no-key) since the answer to both probe words is, in fact, not the same: computer = not soft, bunny = soft There are 64 (4x4x4) total rule-combinations. In a previous practice session (permutedrulesoperationtask_practice.iqjs) participants were assigned 4 of these to practice (assignment is done by groupnumber). The assigned 4 rule combinations practiced each of the 12 rules exactly one time (so participants get familiar with each of the 12 rules). This script briefly 'reminds' participants of the practiced rule combinations*. Afterwards participants work through several blocks in which practiced and novel rule combinations are tested within a mixed format. *Note: both the practice and test script have to be run with the same groupnumber! ___________________________________________________________________________________________________________________ DURATION ___________________________________________________________________________________________________________________ the default set-up of the script takes appr. 1.5 hours. ___________________________________________________________________________________________________________________ DATA OUTPUT DICTIONARY ___________________________________________________________________________________________________________________ The fields in the data files are: (1) Raw data file: 'permutedrulesoperationtask_test_raw*.iqdat' (a separate file for each participant)* build: The specific Inquisit version used (the 'build') that was run computer.platform: the platform the script was run on (win/mac/ios/android) date, time: date and time script was run subject, group: with the current subject/groupnumber session: with the current session id blockCode, blockNum: the name and number of the current block (built-in Inquisit variable) trialCode, trialNum: the name and number of the currently recorded trial (built-in Inquisit variable) Note: trialNum is a built-in Inquisit variable; it counts all trials run; even those that do not store data to the data file. practiceCombinationA: the assigned index of practice Combination A (refers to index (=position) in: list.rulecombinations) practiceCombinationB: the assigned index of practice Combination B (refers to index (=position) in: list.rulecombinations) practiceCombinationC: the assigned index of practice Combination C (refers to index (=position) in: list.rulecombinations) practiceCombinationD: the assigned index of practice Combination D (refers to index (=position) in: list.rulecombinations) phase: "demo" vs. "practice" blockCounter: a counter that tracks the number of blocks run per phase demo: 8 blocks run (each block runs 4 trials) practice: 16 blocks run (each block runs 72 trials) trialCounter: a counter that tracks the number of trials run Note: for phase 'test' the counter does NOT reset after each block trialCounterPerBlock: a counter that tracks the number of trials run per block trialType: 1 = practiced rule combination; 2 = novel rule combination selectedCombination: stores the currently selected practice rule combination index (out of 64 possible) probeType: the selected probe type: 1-4 (see values.probe1SemAnswer/values.probe2SemAnswer) 1 = yes-yes 2 = no-no 3 = yes-no 4 = no-yes probe1Stim: the selected stimulus for the first probe probe1Num: the itemnumber of the selected first stimulus (on its respective item list -> depends on values.sensorySemanticCue) NOTE: the itemnumbers are 0-based probe2Stim: the selected stimulus for the second probe probe2Num: the itemnumber of the selected second stimulus (on its respective item list -> depends on values.sensorySemanticCue) NOTE: the itemnumbers are 0-based sensorySemanticCue: SWEET, LOUD, GREEN, SOFT logicalDecisionCue: SAME, DIFFERENT, second Stim, not second Stim motorResponseCue: left middle, left index, right index, right middle yesResponseKey: the assigned key for the 'yes' response (for the currently displayed probes) noResponseKey: the assigned key for the 'no' response (for the currently displayed probes) probe1SemAnswer: 'yes' or 'no' probe2SemAnswer: 'yes' or 'no' iti: the variable intertrial duration (in ms) correctResponseKey: the response button assigned to the correct response for the currently presented probes //custom DVs: resp: stores the pressed response button (NR = no response) answeredYes: 1 = participant pressed the assigned yes-key; 0 = participant did not press the assigned yes-key (also applies to NR) wrongHand: 1 = participant responded with keys from the wrong hand; 0 = participant did not respond with keys from the wrong hand (also applies to NR) answerCorrect: 1 = the response was correct; 0 = the response was incorrect (also applies to NR) rt: the response time (in ms); measured from onset of probes (NR = no response) prepRT: the response time (in ms) during self-paced instruction trials during the test (Note: timeout response = 10s) list.accPerBlock.mean: the current proportionCorrect responses in the given practice block (Note: not meaningful for demo blocks) feedback: 1 = correct 2 = incorrect 3 = wrong hand 4 = correct but too slow 5 = no response respRecogPracticedRules: Y(es) vs. N(o) rtRecogPracticedRules: response time (in ms) //built-in DVs: response: the participant's response (scancode of response buttons) correct: accuracy of response: 1 = correct response; 0 = otherwise latency: the response latency (in ms) (2) Summary data file: 'permutedrulesoperationtask_test_summary*.iqdat' (a separate file for each participant)* inquisit.version: Inquisit version run computer.platform: the platform the script was run on (win/mac/ios/android) startDate: date script was run startTime: time script was started subjectId: assigned subject id number groupId: assigned group id number sessionId: assigned session id number elapsedTime: time it took to run script (in ms); measured from onset to offset of script completed: 0 = script was not completed (prematurely aborted); 1 = script was completed (all conditions run) practiceCombinationA: the assigned index of practice Combination A (refers to index (=position) in: list.rulecombinations) practiceCombinationB: the assigned index of practice Combination B (refers to index (=position) in: list.rulecombinations) practiceCombinationC: the assigned index of practice Combination C (refers to index (=position) in: list.rulecombinations) practiceCombinationD: the assigned index of practice Combination D (refers to index (=position) in: list.rulecombinations) propCorrectOverall: proportionCorrect responses across all test blocks and trials countNROverall: the number of no responses across all test blocks and trials meanCorrRTOverall: the mean response time (in ms) of correct responses across all test blocks and trials propCorrectOverallP: proportionCorrect responses for Practiced rule combinations across all test blocks countNROverallP: the number of no responses for Practiced rule combinations across all test blocks meanCorrRTOverallP: the mean response time (in ms) of correct responses for Practiced rule combinations across all test blocks propCorrectOverallN: proportionCorrect responses for Novel rule combinations across all test blocks countNROverallN: the number of no responses for Novel rule combinations across all test blocks meanCorrRTOverallN: the mean response time (in ms) of correct responses for Novel rule combinations across all test blocks meanPrepRTOverall: the mean response time (in ms) for the rule cue presentation trials across Practice and Novel pairs meanPrepRTOverallP: the mean response time (in ms) for the rule cue presentation trials across Practice pairs meanPrepRTOverallN: the mean response time (in ms) for the rule cue presentation trials across Novel pairs (Note: timeout responses (10s) are included) //per test block: acc1P: proportionCorrect responses in first test block for Practiced Rule Combinations nr1P: number of no responses in first test block for Practiced Rule Combinations corrRT1P: the mean response time (in ms) of correct responses in first test block for Practiced Rule Combinations acc1N: proportionCorrect responses in first test block for Novel Rule Combinations nr1N: number of no responses in first test block for Novel Rule Combinations corrRT1N: the mean response time (in ms) of correct responses in first test block for Novel Rule Combinations (the same for all 10 test blocks) * separate data files: to change to one data file for all participants (on Inquisit Lab only), go to section "DATA" and follow further instructions ___________________________________________________________________________________________________________________ EXPERIMENTAL SET-UP ___________________________________________________________________________________________________________________ This script counterbalances the assigment of the 4 practice rule combinations by groupnumber assignment (16 groups). Each groupnumber runs a unique combination of rules so that each of the 12 rules is practiced exactly one time. The practice rule combinations are assigned under the 'expt'- elements (see section EXPERIMENT): values.practiceCombinationA, values.practiceCombinationB, values.practiceCombinationC, values.practiceCombinationD. NOTE: the groupnumber should be the same as used during practice! (1) Practice Reminder Phase: 4 blocks of 2 trials each (= 8 trials total) - each of the four practice rules are run with 2 trials - Feedback is provided after each trial (if response is incorrect, the same probe combination is repeated) - trial sequence is completely self-paced (no timing restrictions imposed) - participants are asked whether the rules were the same as the ones practiced (2) Mixed Test Phase: 10 blocks of 36 trials each - per block: half the trials are PRACTICED trials; half the trials are NOVEL trials -PRACTICED trials: - the next practiced rule is selected randomly WITHOUT replacement from the 4 possible practice combinations - the selected combination canNOT repeat the last presented PRACTICED rule -NOVEL trials:. - the next practiced rule is selected randomly WITHOUT replacement from the 60* possible novel combinations - the selected combination canNOT repeat the last presented NOVEL rule * There are 64 (4x4x4) total rule-combinations of which 4 are the practiced rule combinations => 60 novel ones => across 10 blocks: -180 PRACTICED trials: each of the PRACTICED rules is presented 45 times -180 NOVEL trials: each of the NOVEL rules is presented 3 times TEST TRIALS: - each test trial randomly selects its probes from the assigned stimuli lists (item.probeStimLoud/item.probeStimSoft/item.probeStimColor/item.probeStimSweet) - a break is provided every 2 blocks - block accuracy feedback is provided Trial Sequence: (note: durations are editable parameters) -> trial rules presented in black frame, self-paced by spacebar press -> probes presented in blue frame (1500ms) with response window (2000ms) -> fixation cross for 1000ms (feedback delay period) -> accuracy feedback for 1000ms -> fixation cross during iti (variable duration btw. 1000 and 2000ms) ___________________________________________________________________________________________________________________ STIMULI ___________________________________________________________________________________________________________________ Stimuli used (see Cole et al., 2010): 180 concrete semantic nouns, selected based on their clear selectivity into the tested semantic categories. The stimuli were selected during a previous norming study, such that each word can be used by only 2 rules (so each word appears twice across item.probeStimLoud/item.probeStimSoft/item.probeStimColor/item.probeStimSweet) This was to ensure that each word is not 100% associated with a particular semantic category while at the same time avoiding ambiguous semantic situations, such as whether an apple is green (sometimes it is, sometimes it is not). ___________________________________________________________________________________________________________________ INSTRUCTIONS ___________________________________________________________________________________________________________________ provided by original e-prime script - see section Editable Instructions ___________________________________________________________________________________________________________________ EDITABLE CODE ___________________________________________________________________________________________________________________ check below for (relatively) easily editable parameters, stimuli, instructions etc. Keep in mind that you can use this script as a template and therefore always "mess" with the entire code to further customize your experiment. The parameters you can change are: