___________________________________________________________________________________________________________________ DUAL N-BACK TASK (nonadaptive) (Dutch Instructions) ___________________________________________________________________________________________________________________ Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com) for Millisecond Software LLC Date: March, 2012 last updated: 10-11-2024 by K. Borchert (katjab@millisecond.com) for Millisecond Software, LLC Script Copyright © 10-11-2024 Millisecond Software Millisecond Software thanks Yannick Vander Zwalmen for sharing this Dutch translation! ___________________________________________________________________________________________________________________ BACKGROUND INFO ___________________________________________________________________________________________________________________ This script implements a basic dual n-back procedure. The n-back task is a go/nogo working-memory performance task with increasing levels of difficulty. The implemented procedure is based on: Jaeggi, Susanne M.; Studer-Luethi, Barbara; Buschkuehl, Martin; Su, Yi-Fen; Jonides, John; Perrig, Walter J. (2010). The relationship between n-back performance and matrix reasoning - implications for training and transfer. Intelligence, 38, 625–635. Millisecond Software thanks Dr. Susanne Jaeggi for kindly providing original instruction materials, stimuli, as well as assistance! Adjustments to z-scores as recommended by: Gregg, A. & Sedikides, C. (2010). Narcissistic Fragility: Rethinking Its Links to Explicit and Implicit Self-esteem, Self and Identity, 9:2, 142-161 (p.148) ___________________________________________________________________________________________________________________ TASK DESCRIPTION ___________________________________________________________________________________________________________________ In Dual n-back tasks, participants are presented with two sequences of stimuli in two modalities at the same time Here: a) VISUAL: a random sequence of blue squares that can be presented in 8 different locations on the screen and b) AUDITORY: a random sequence of 8 spoken Roman letters In each trial one visual and one auditory stimulus are presented and participants are asked to indicate whether the currently presented stimuli fulfill the following criteria: for N=0 trials: - is the location of the square the same as the target location? If so (it's a target), and press "A". If not, don't press "A". - is the letter the same as the target letter? If so (it's a target), and press "L". If not, don't press "L". for N=1 trials: - is the location of the square the same as the one in the previous trial? If so (it's a target), and press "A". If not, don't press "A". - is the letter the same as the one in the previous trial? If so (it's a target), and press "L". If not, don't press "L". for N=2 trials: - is the location of the square the same as the one two trials before? If so (it's a target), and press "A". If not, don't press "A". - is the letter the same as the one two trials before? If so (it's a target), and press "L". If not, don't press "L". for N=3 trials: - is the location of the square the same as the one three trials before? If so (it's a target), and press "A". If not, don't press "A". - is the letter the same as the one three trials before? If so (it's a target), and press "L". If not, don't press "L". for N=4 trials: - is the location of the square the same as the one four trials before? If so (it's a target), and press "A". If not, don't press "A". - is the letter the same as the one four trials before? If so (it's a target), and press "L". If not, don't press "L". etc. for increasing levels of N ___________________________________________________________________________________________________________________ DURATION ___________________________________________________________________________________________________________________ the default set-up of the script takes appr. 18 minutes to complete ___________________________________________________________________________________________________________________ DATA OUTPUT DICTIONARY ___________________________________________________________________________________________________________________ The fields in the data files are: (1) Raw data file: 'dualnbacktaskRaw.iqdat' (a separate file for each participant) build: The specific Inquisit version used (the 'build') that was run computer.platform: the platform the script was run on (win/mac/ios/android) date, time: date and time script was run subject, group, with the current subject/groupnumber session: with the current session id blockCode, blockNum: the name and number of the current block (built-in Inquisit variable) trialCode, trialNum: the name and number of the currently recorded trial (built-in Inquisit variable) Note: trialNum is a built-in Inquisit variable; it counts all trials run; even those that do not store data to the data file such as feedback trials. Thus, trialNum may not reflect the number of main trials run per block. totalBlocks: the total number of experimental blocks run n: the current level N tested startTrialCounter: keeps track of how many start trials have been run stimulusItem.1: the shape presented vPosition: contains the position of the current square 1 = (25%, 25%), 2 = (50%, 25%), 3 = (75%, 25%), 4 = (25%, 50%), 5 = (75%, 50%), 6 = (25%, 75%), 7 = (50%, 75%), 8 = (75%, 75%) vCurrentTarget: the position number of the current visual target stimulusItem.2: the letter presented aStimNumber: the itemNumber of the current letter audio file aCurrentTarget: the itemNumber of the current visual target response1: stores the scancode of the first response made in a trial 30 = A (response key for a visual target) 38 = L (response key for an auditory target) 0 = no response made latency1y: the latency (in ms) of the first response response2: stores the scancode of the second response made in a trial 30 = A (response key for a visual target) 38 = L (response key for an auditory target) 0 = no response made latency2: the latency (in ms) of the second response vResponseCategory: "vHit" vs. "vOmission Error" vs. "vCorrReject" vs. "vCommission Error" aResponseCategory: "aHit" vs. "aOmission Error" vs. "aCorrReject" vs. "aCommission Error" correct: the correctness of the response (1 = completely correct; 0 = otherwise) latency: the latency (in ms) of the last response made (if any), no response => latency will be equal to SOA list.blockAcc.mean: proportion correct during the current block (start trials are excluded in block acc assessment by default, editable) correct = visual AND audio response are correct; error = any other response pattern list.blockAccVisual.mean: proportion correct visual responses during the current block (start trials are excluded in block acc assessment by default, editable) list.blockAccAudio.mean: proportion correct audio responses during the current block (start trials are excluded in block acc assessment by default, editable) (2) Summary data file: 'dualnbacktaskSummary*.iqdat' (a separate file for each participant) inquisit.version: Inquisit version run computer.platform: the platform the script was run on (win/mac/ios/android) startDate: date script was run startTime: time script was started subjectId: assigned subject id number groupId: assigned group id number sessionId: assigned session id number elapsedTime: time it took to run script (in ms); measured from onset to offset of script completed: 0 = script was not completed (prematurely aborted); 1 = script was completed (all conditions run) totalBlocks: the total number of experimental blocks run the following summary variables are only based on performance on trial.target/trial.nontarget (excludes trial.start even if parameters- excludeStartTrialfromPerformanceMeasure = false) propCorrectOverall: overall proportion correct (across all test blocks) Note: z-score calculations: adjustments (see Gregg & Sedikides, 2010, p.148) If the hit rate FA rate is 0 => 0.005 is used instead (aka 0.005 is added to the hitFA rate) IF the hit rate FA rate is 1.0 => 0.995 is used instead (aka 0.005 is subtracted from the hitFA rate) list.vHits.itemCount: the number of visual target trials across all test blocks vHitRateOverall: the hitRate for visual targets across all test blocks (hit: pressing A for a visual target) vMissRateOverall: the overall miss rate for visual targets list.vFAs.itemCount: the number of visual nontarget trials across all test blocks vFaRateOverall: the false alarm rate for visual nontargets across all test blocks (False Alarm: pressing A for a visual nontarget) vCrRateOverall: the overall correct rejection rate for visual nontargets zVHitRateOverall: computed z-score of the visual hitRate zVFaRateOverall: computed z-score of the visual false alarm rate dPrimeVisualOverall: visual d' (parametric measure of sensitivity): The higher the value, the better visual targets were overall correctly distinguished from visual nontargets (d' = 0: chance performance; negative values: nontargets were treated as targets and targets were treated as nontargets) cVisualOverall: c-criterion in signal detection:The absolute value of c provides an indication of the strength of the response bias/response style negative: participant more likely to report that signal (non-alcoholic stimuli) is present (liberal response style); may favor faster responding in speed-accuracy trade-off response paradigms positive: favoring caution (conservative response style) list.aHits.itemCount: the number of Audio target trials across all test blocks aHitRateOverall: the hitRate for Audio targets across all test blocks (hit: pressing A for a Audio target) aMissRateOverall: the overall miss rate for auditory targets list.aFAs.itemCount: the number of Audio nontarget trials across all test blocks aFaRateOverall: the false alarm rate for Audio nontargets across all test blocks (False Alarm: pressing A for a Audio nontarget) aCrRateOverall: the overall correct rejection rate of auditory nontargets zAHitRateOverall: computed z-score of the Audio hitRate zAFaRateOverall: computed z-score of the Audio false alarm rate dPrimeAudioOverall: Audio d' (parametric measure of sensitivity): The higher the value, the better Audio targets were overall correctly distinguished from Audio nontargets (d' = 0: chance performance; negative values: nontargets were treated as targets and targets were treated as nontargets) cAuditoryOverall: c-criterion for auditory condition dv: ((vTotalHits - vTotalFA) + (aTotalHits - aTotalFA))/2) /number of total experimental blocks Dependent Variable suggested by Jaeggi et al (2010) ___________________________________________________________________________________________________________________ EXPERIMENTAL SET-UP ___________________________________________________________________________________________________________________ (1) Dual n-back Experiment (non-adaptive) information: - After instructions, participants receive 10 trials of practice per level N tested (here: N = 1, N = 2, N = 3) - with possibility of repeat (editable). - After practice, participants receive 3 blocks per level N tested (here: N = 1, N = 2, N = 3) (see list.nextN for possible edits) Note: N-levels run The levels and repetitions of N run by this script are controlled by list.nextNPractice and list.nextN under section Editable Lists. By default, the list runs the selection items in sequence. The levels of N can be easily altered (if altered for practice, the instruction slides might have to be edited as well) (2) Dual n-back BLOCK information: - Each dual n-task block consists of 20 + trials. => + trials are the N trials that cannot display target shapes yet (=start trials). Their numbers vary depending on N. The data collected during these start trials are NOT included in performance counts for Correct Rejections/False Alarms. => Of the actual 20 experimental trials, 4 present a visual target only, 4 present an auditory target only, 2 present both targets and 10 present no targets at all - The computer selects randomly a) which kind of trial b) what letter/ square location to use if it is not a target (3) Dual n-back TRIAL informations: - Each trial presents the square/letter for 500ms and waits another 2500ms before presenting the next square/letter in the sequence. - Participants have the entire 3000ms to respond by pressing "A", "L", or both if they detect a target or two. ___________________________________________________________________________________________________________________ STIMULI ___________________________________________________________________________________________________________________ 8 letter sound files, see section Editable Stimuli a blue square ___________________________________________________________________________________________________________________ INSTRUCTIONS ___________________________________________________________________________________________________________________ provided by Millisecond Software - can be edited under section Editable Instructions Instructions are provided by Millisecond Software as htm pages and simple page elements and can be edited either by changing the provided html files or directly under Editable Instructions. Note: in order for the instructions to reflect alternative parameter settings, some of the conditionalized code used in the htm files can be found in the script itself. TASK DURATION the default set-up of the script takes appr. XXX minutes to complete ___________________________________________________________________________________________________________________ EDITABLE CODE ___________________________________________________________________________________________________________________ check below for (relatively) easily editable parameters, stimuli, instructions etc. Keep in mind that you can use this script as a template and therefore always "mess" with the entire code to further customize your experiment. The parameters you can change are: /allowPracticeRepeat: true: practice can be repeated as often as indicated (default) false: practice cannot be repeated /excludeStartTrialfromPerformanceMeasure: true (1): performance during start trials that cannot be targets yet is not considered for BLOCK level performance analyses (aka feedback purposes) (default) false (0): performance during start trials that cannot be targets yet IS considered for BLOCK level performance (aka feedback purposes) analyses (default) /soa: Stimulus Onset Asynchrony (default: 3000ms) /stimulusPresentationTime: the presentation time (in ms) of the stimuli (default: 500ms) debugMode: 0 debugMode = 1: targetAlerts are shown on screen, debugMode = 0, no targetAlerts are shown (default) (in general: if levels of N are changed, adjustments need to be made to instructions and list.Nlevel)