___________________________________________________________________________________________________________________ Forbidden Fruit Task (German instructions) ___________________________________________________________________________________________________________________ Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com) for Millisecond Software, LLC Date: 01-17-2024 last updated: 04-23-2024 by K. Borchert (katjab@millisecond.com) for Millisecond Software, LLC Script Copyright © 04-23-2024 Millisecond Software German translation provided by K. Borchert for Millisecond Software ___________________________________________________________________________________________________________________ BACKGROUND INFO ___________________________________________________________________________________________________________________ This script implements Millisecond Software's version of the Forbidden Fruit Task by FitzGibbon et al. (2020). The Forbidden Fruit Task investigates people's tendency to seek out information that was previously 'forbidden' to them. Reference: FitzGibbon, L., Ogulumus, C., Fastrich, G. M., Lau, J. K. L., Aslan, S., Lepore, L., & Murayama, K. (Preprint). Understanding the forbidden fruit effect: People's desire to see what is forbidden and unavailable. https://doi.org/10.31219/osf.io/ndpwt https://osf.io/preprints/osf/ndpwt CC-By Attribution 4.0 International ___________________________________________________________________________________________________________________ TASK DESCRIPTION ___________________________________________________________________________________________________________________ Participants see 10 (default) decks of cards with colorful padlock icons. One of the padlocks is locked for the first 3 trials (it is unlocked for the last trial) Participants work through 4 deck choices. Once a deck is selected, 6 cards depicting some nice scenes are revealed via a card dealing simulation. The categories are selected from 16 possible ones and are randomly assigned to each deck. Afterwards participant are asked how much they liked the revealed cards. At task conclusion, participants are asked if they could select the previously locked icon on the screen. ___________________________________________________________________________________________________________________ DURATION ___________________________________________________________________________________________________________________ the default set-up of the script takes appr. 5 minutes to complete ___________________________________________________________________________________________________________________ DATA OUTPUT DICTIONARY ___________________________________________________________________________________________________________________ The fields in the data files are: (1) Raw data file: 'forbiddenfruittask_raw*.iqdat' (a separate file for each participant) build: The specific Inquisit version used (the 'build') that was run computer.platform: the platform the script was run on (win/mac/ios/android) date, time: date and time script was run subject: with the current subject id group: with the current group id session: with the current session id blockCode, blockNum: the name and number of the current block (built-in Inquisit variable) trialCode, trialNum: the name and number of the currently recorded trial (built-in Inquisit variable) Note: trialNum is a built-in Inquisit variable; it counts all trials run; even those that do not store data to the data file. //parameter: numberOfDecksOnScreen: the set number of decks on screen phase: "practice" vs. "test" deckCounter: counts the number of decks selected lockedCategory: the assigned picture category (0-15) to the locked category (Note: during practice the category is N/A) lockedColor: the color of the locked deck lockedDeck: number of locked deck lockedPositionX: the horizontal percentage coordinate of the locked deck lockedPositionY: the vertical percentage coordinate of the locked deck //custom DVs: selectedDeck: the number of the currently selected deck selectedColor: the color of the currently selected deck selectedLockedCounter: tracks how often the locked deck is selected during the current phase (including the last trial) valid: 1 = valid selection; 0 = otherwise currentRating: the rating of the currently uncovered deck category (range 0-4) 0 = very sad - 4 = very happy selectedPreviouslyLocked: 1 = the previously locked deck was selected on trial 4; 0 = otherwise recallAcc: 1 = the previously locked deck was correctly identified during memory test 0 = otherwise //built-in DVs for the currently data-recording trial: response: the response of participant correct: correctness of response (1 = correct, 0 = error) latency: response latency (in ms) //deck information (for all 10 possible decks) deck1Index: the assigned padlock itemnumber (empty for decks that are not presented) deck1Condition: 1 = open deck; 2 = locked deck deck1Color: the color of deck1 deck1Category: the assigned picture category to deck1 (0-15, Note: during practice the category is N/A) deck1Selected: 1 = deck1 was selected during the current phase; 0 = otherwise deck1Rating: if deck1 was selected: rating (0-4) of deck1 picture.deck1.x: the horizontal percentage coordinate of deck1 picture.deck1.y: the vertical percentage coordinate of deck1 (2) Summary data file: 'forbiddenfruittask_summary*.iqdat' (a separate file for each participant) inquisit.version: Inquisit version run computer.platform: the platform the script was run on (win/mac/ios/android) startDate: date script was run startTime: time script was started subjectId: assigned subject id number groupId: assigned group id number sessionId: assigned session id number elapsedTime: time it took to run script (in ms); measured from onset to offset of script completed: 0 = script was not completed (prematurely aborted); 1 = script was completed (all conditions run) lockedCategory: the assigned picture category (0-15) to the locked category (Note: during practice the category is N/A) lockedColor: the color of the locked deck lockedDeck: number of locked deck lockedPositionX: the horizontal percentage coordinate of the locked deck lockedPositionY: the vertical percentage coordinate of the locked deck selectedLockedCounter: tracks how often the locked deck was selected during the test phase (including the last trial) selectedPreviouslyLocked: 1 = the previously locked deck was selected on trial 4; 0 = otherwise recallAcc: 1 = the previously locked deck was correctly identified during memory test 0 = otherwise expressions.meanRating: the mean rating for the four revealed categories rating1- the individual ratings for revealed category on trial1 to trial4 rating4: ___________________________________________________________________________________________________________________ EXPERIMENTAL SET-UP ___________________________________________________________________________________________________________________ Basic setup for Practice/Test: 1 trial (with 4 deck choices) Participants see 10 (parameter) decks with colorful padlocks. One of the padlocks is locked for the first 3 trials. The color of the locked padlock is decided beforehand via a spinner simulation. Participants work through 4 deck choices. Once a deck is selected, 6 (practice: 1) cards are revealed via a card dealing simulation. The cards can be viewed for 5seconds (default). Already selected decks get color-desaturated. For the last deck choice, the locked deck is opened up. (1) Practice: 1 Trial (4 choices) - participants get textual cues such as "Choose a lovely deck" whenever the next deck choice is up - if participants select an already selected deck, a note appears above the deck "already selected" - on the last trial, a note appears on the previously locked deck that states that this deck can now be selected. ("This deck is not forbidden anymore") - only one card is revealed when a deck is selected NOTE: during practice, the same four images are used for each participant (they are simply revealed in random order). These images are NOT used during the test trials. (2) Test: 1 Trial (4 choices) - only a reminder of how many choices are left provided (if locked deck is selected before the last choice, nothing happens. Same with previously selected decks) - six cards per deck are revealed for 5seconds (default) - participants are asked how they liked the cards via a 5-point Likert scale with emojis icons after each reveal - at the end of the trial, a memory test is given: all decks are returned (full color with open padlocks) and participants are asked to select the previously locked one. ////////////////////////////////////////// Category Assignment to Decks (Test only) ////////////////////////////////////////// The 16 categories are randomly assigned to each of the 10 decks => the locked deck is a randomly chosen category (should not be qualitatively different than the rest) ////////////////////////////////////////// Deck Position Assignments (Test & Practice) ////////////////////////////////////////// Decks are randomly assigned to one of 20 possible screen positions. Within each of the 5x4 matrix positions, the position is randomly jiggled. ___________________________________________________________________________________________________________________ STIMULI ___________________________________________________________________________________________________________________ categorie stimuli for the test phase shared by FitzGibbon et al (2020) under the CC-By Attribution 4.0 International License: https://osf.io/rxptk/ remaining stimuli (card, padlocks & practice stimuli) downloaded from: https://pixabay.com/ and edited by Millisecond Software Stimuli can be exchanged under section Editable Stimuli ___________________________________________________________________________________________________________________ INSTRUCTIONS ___________________________________________________________________________________________________________________ Instructions are not original to FitzGibbon et al (2020). They are provided by Millisecond Software - can be edited under section 'Editable Instructions' ___________________________________________________________________________________________________________________ EDITABLE CODE ___________________________________________________________________________________________________________________ check below for (relatively) easily editable parameters, stimuli, instructions etc. Keep in mind that you can use this script as a template and therefore always "mess" with the entire code to further customize your experiment. The parameters you can change are: //design parameters: / numberOfDecksOnScreen = 10 //The number of decks presented on page (choose from: 6-10) //timing parameters / spinnerRevealDurationMS = 2000 //the duration (in ms) that the spinner result is revealed / cardRevealDurationMS = 5000 //the duration (in ms) that all cards are revealed