Integrated Visual and Auditory Continuous Performance Test - IVA-CPT

Technical Manual

Script Author: Katja Borchert, Ph.D. (katjab@millisecond.com), Millisecond

Created: January 31, 2014

Last Modified: January 07, 2025 by K. Borchert (katjab@millisecond.com), Millisecond

Script Copyright © Millisecond Software, LLC

Background

This script implements Inquisit's interpretation of the Integrated Visual and Auditory Continuous Performance Test (IVACPT), a test of sustained and selective attention.

References

E. Strauss, E. M. S. Sherman, & O. Spreen (2006). A Compendium of Neuropsychological Tests: Administration, Norms, and Commentary. 3rd ed., Oxford University Press, New York, (p.575-582)

! the script is a best guess effort by Millisecond. Differences between the commercially available IVA+Plus CPT and this script are likely.

Duration

25 minutes

Description

Participants are presented digits (here: 1 or 2) in visual or auditory form. One of the digits is defined as the target or GO digit (here: 1), the other digit is the nontarget or NOGO digit (here: 2). Participants are asked to press the response key (here: Spacebar) whenever they see OR hear a GO digit (here: 1) but to refrain from responding whenever they see OR hear a NOGO digit (here: 2).

Procedure

a) Warm-up Baseline:
- 2 blocks (one for visual assessment, one for audio assessment) for warm-up at the beginning of the session
- each block runs for parameters.baselinetrialnumber (-> editable parameter, default: 30)
- Trial Sequence: after a randomly selected time period (-> list.iti_baseline, editable list) a stimulus is presented and
baseline response latencies are measured
- default response is a left mouse button press
- at the end of each blocks mean reaction times (as well as their stds) are stored for comparison purposes
=> as a measure of Persistence scores RWCA/RWCV calculate the ratios of the warm-up mean latencies to the equivalent cool-down mean latencies
separately for audio (A) and visual (V) latencies.

! The Baseline Phase in this script is a best guess effort by Millisecond

b) Practice:
- 1 block of practice trials between baseline blocks and test blocks
- practice block is equivalent to a test block with parameters.practicetrialnumber (editable parameter, default: 50)
but does not count towards summary scores.
- by default, the frequency of targets equals that of non-targets during the practice session.

! The Practice Phase in this script is a best guess effort by Millisecond

c) Test:
- 10 Blocks of 50 trials (Total: 500) divided into 5 sets: the first block in a set presents a high frequency of
targets (default: 84%); the second block in a set presents a low frequency of targets (16%) (-> parameters.highfrequency, editable parameter)
- Half of the trials in each block present visual stimuli, half the trials present auditory stimuli;
the order is randomly determined
- the order of Go and Nogo trials is randomly determined in each block
- The visual stimuli appear in a box in the middle of the screen for parameters.visualstimulusduration (default: 167ms, editable parameter)
- the auditory stimuli are played for 500ms (length of the audio files) - to change the length different audio files have to be used
- the total trialduration (and the time to collect responses) is parameters.trialduration (default: 1500ms, editable parameter)
- response mode is the mouse

d) Cooling-down Baseline (same as (a))
- 2 blocks (one for visual assessment, one for audio assessment) for cool-down at the end of the session

! The Baseline Phase in this script is a best guess effort by Millisecond

Stimuli

visual stimuli (default: digits 1 and 2) and audio stimuli can be edited under
section Editable Stimuli

The visual digits are presented in a frame in the middle of the screen. Size of the
digits and the frames can be edited under section Editable Parameters

Instructions

The provided instructions are written by Millisecond and are presented in the form of
htmlpages. The html files can be edited.

Summary Data

File Name: ivacpt_summary*.iqdat

Data Fields

NameDescription
inquisit.version Inquisit version number
computer.platform Device platform: win | mac |ios | android
startDate Date the session was run
startTime Time the session was run
subjectId Participant ID
groupId Group number
sessionId Session number
elapsedTime Session duration in ms
completed 0 = Test was not completed
1 = Test was completed
stdAudioBaseline1 Store Mean and standard deviations of visual and auditory response latencies (in ms) for the warm-up baseline (1)
meanRTVisualBaseline2-
stdAudioBaseline2 Store Mean and standard deviations of visual and auditory response latencies (in ms) for the cool-down baseline (2)
trialCount Counts the trials run across all test blocks
propCorrectOverall The proportion correct responses across all test trials
hitRateOverall The overall hit rate across all test trials (=correct responses in Go trials)
hitRateV The overall hit rate across all visual test trials (=correct responses in visual Go trials)
hitRateA The overall hit rate across all auditory test trials (=correct responses in auditory Go trials)
missRateOverall The overall miss rate across all test trials (=error responses in Go trials)
missRateV The overall miss rate across all visual test trials (=error responses in visual Go trials)
missRateA The overall miss rate across all auditory test trials (=error responses in auditory Go trials)
faRateOverall The overall false alarm rate across all test trials (=error responses in NoGo trials)
faRateV The overall false alarm rate across all visual test trials (=error responses in visual NoGo trials)
faRateA The overall false alarm rate across all auditory test trials (=error responses in auditory NoGo trials)
corrRejectRateOverall The overall corrReject rate across all test trials (=correct responses in NoGo trials)
corrRejectRateV The overall corrReject rate across all visual test trials (=correct responses in visual NoGo trials)
corrRejectRateA The overall corrReject rate across all auditory test trials (=correct responses in auditory NoGo trials)
Signal Detection Measures
zHitRateOverall The calculate z-score of the overall hitRate
zFARateOverall The calculated z-score of the overall falseAlarm/commission rate
*Adjustments to z-scores as recommended by
Gregg, A. & Sedikides, C. (2010). Narcissistic Fragility
Rethinking Its Links to Explicit and Implicit Self-esteem, Self and Identity, 9:2, 142-161 (p.148)
=> Adjustments are made if the FArate (hitRate) = 0 (increased to 0.005) or 1 (decreased to 0.995)*
dPrimeOverall Computes d' (parametric measure of discriminability btw. signals and noise)
=> Range (in this script)
-5.1516586840152740479 <= dprime <= 5.1516586840152740479 (=perfect performance)
=> The higher the value, the better signals (go stims) were overall distinguished from noise (nogo stims)
(d' = 0: chance performance; negative d-primes: participant treated nontargets as targets and targets as nontargets)
cOverall C-criterion in signal detection:The absolute value of c provides an indication of the strength of
the response bias/response style
negative: participant more likely to report that signal is present (liberal response style)
may favor faster responding in speed-accuracy trade-off response paradigms
positive: favoring caution (conservative response style)
(also separate measures for V(isual) and A(uditory trials))
meanRTHits -
meanRTFAs Mean latencies in ms of hits and false alarms across and separate for visual (V) and auditory (A) conditions
see under section Expressions for further summary variables that are calculated and could be
added to the datafile (e.g. standard deviations)
meanRTSet12V Mean latency (in ms) of hits for visual trials in the 1. and 2. sets (combined)
meanRTSet45V Mean latency (in ms) of hits for visual trials in the 4. and 5. sets (combined)
meanRTSet12A Mean latency (in ms) of hits for auditory trials in the 1. and 2. sets (combined)
meanRTSet45A Mean latency (in ms) of hits for auditory trials in the 4. and 5. sets (combined)
meanRTMoreTargetV Mean latency (in ms) of hits for visual trials in high frequency target blocks
meanRTFewerTargetV Mean latency (in ms) of hits for visual trials in low frequency target blocks
meanRTMoreTargetA Mean latency (in ms) of hits for auditory trials in high frequency target blocks
meanRTFewerTargetA Mean latency (in ms) of hits for auditory trials in low frequency target blocks
q1V Q1 (25th percentile) of visual hit latencies in ms
medianRTHitsV Visual hit latency (in ms) median (50th percentile)
q3V Q3 (75th percentile) of visual hit latencies in ms
q1A Q1 (25th percentile) of auditory hit latencies in ms
medianRTHitsA Auditory hit latency (in ms) median (50th percentile)
q3A Q3 (75th percentile) of auditory hit latencies in ms
Subscale Raw Scores
praPerc 'Prudence Auditory Scale Percent (100-((PRA#75) x 100)'
=> in script: 100 - ((expressions.FAs A75) * 100)
prvPerc 'Prudence Visual Scale Percent (100-((PRV#65) x 100)'
=> in script: 100 - ((expressions.FAs V65) * 100)
viaPerc 'Vigilance Auditory Scale Percent (100-((VIA#45) x 100)'
=> in script: 100 - ((expressions.Misses A45) * 100)
vivPerc 'Vigilance Visual Scale Percent (100-((VIV#45) x 100)'
=> in script: 100 - ((expressions.Misses V45) * 100)
cona 'Consistency Auditory Scale ((Quartile 1 RTQuartile 3RT) x 100)'
=> in script: (Q1 or visual hit RTs Q3 of visual hit RTs)) * 100
conv 'Consistency Visual Scale ((Quartile 1 RTQuartile 3RT) x 100)'
=> in script: ((Q1 of auditory hit RTs Q3 of auditory hit RTs)) * 100
stma 'Stamina Auditory Scale ((Sets 1 + 2)(Sets 4 + 5)) x 100'
=> in script: ((mean latency of auditory hits in sets 1 and 2 mean latency of auditory hits in sets 4 and 5)) * 100
stmv 'Stamina Visual Scale ((Sets 1 + 2)(Sets 4 + 5)) x 100'
=> in script: ((mean latency of visual hits in sets 1 and 2 mean latency of visual hits in sets 4 and 5)) * 100
mna 'Mean Auditory reaction time for all trials (Speed Scale)'
=> in this script: mean latency of hits across all auditory test trials
mnv 'Mean Visual reaction time for all trials (Speed Scale, Max N = 125)'
=> in this script: mean latency of hits across all visual test trials
foca 'Focus Auditory Scale ((1 - (SDMN)) x 100)'
=> in this script: (1 - (standard deviation of auditory hit latenciesmean hit latency for auditory trials)) * 100
focv 'Focus Visual Scale ((1 - (SDMN)) x 100)'
=> in this script: (1 - (standard deviation of visual hit latenciesmean hit latency for visual trials)) * 100
rfra 'Ratio FrequentRare Auditory RT x 100 (Readiness Scale)'
=> in this script: (mean auditory hit latency in blocks with frequent targetsmean auditory hit latency in blocks with rare targets) * 100
rfrv 'Ratio FrequentRare Visual RT x 100 (Readiness Scale)'
=> in this script: (mean visual hit latency in blocks with frequent targetsmean visual hit latency in blocks with rare targets) * 100
rvac Ratio VisualAuditory Combined RT x 100 (Balance Scale)
=> in this script: (mean visual hit latencymean auditory hit latency) * 100
rwca Ratio Warm-upCool-down Auditory RT x 100 (Persistence Scale)
=> in this script: (mean auditory latency from baseline1 mean auditory latency from baseline2) * 100
rwcv Ratio Warm-upCool-down Visual RT x 100 (Persistence Scale)
=> in this script: (mean visual latency from baseline1 mean visual latency from baseline2) * 100
aaq 'Auditory Attention Quotient (based on VIA perc + FOCA + MNA)
arcq 'Auditory Response Control Quotient (based on: PRA perc + CONA + STMA)
vaq 'Visual Attention Quotient (based on VIV perc + FOCV + MNV)
vrcq 'Visual Response Control Quotient (based on: PRV perc + CONV + STMV)
faq 'Full Scale Attention Quotient (based on AAQ + VAQ)
frcq 'Full Scale Response Control Quotient (based on ARCQ + VRCQ)
sma 'SensoryMotor Auditory Scale (better of Warm-upCool down RT)
=> in this script: the faster mean reaction time of audio warm-up (baseline1) or audio cool-down (baseline2)
smv 'SensoryMotor Visual Scale (better of Warm-upCool down RT)
=> in this script: the faster mean reaction time of visual warm-up (baseline1) or visual cool-down (baseline2)

Raw Data

File Name: ivacpt_raw*.iqdat

Data Fields

NameDescription
build Inquisit version number
computer.platform Device platform: win | mac |ios | android
date Date the session was run
time Time the session was run
subject Participant ID
group Group number
session Session number
phase "warmup", "practice", "test", "cooldown"
blockCode Name of the current block
blockNum Number of the current block
trialCode Name of the current trial
trialNum Number of the current trial
set Setcount (5 sets of 100 trials are run; each set consists of 2 Blocks of 50 trials)
testBlockCount Counts the number of test blocks run
countTrialsBlock Counts the trials run in a block
countTrialsTotal Counts the trials run across all test blocks
targetDigit Stores the digit that is assigned target status
currentDigit Variable used to select the digit for the current trial
modalityType 1 = visual; 2 = audio
trialType 1 = Go; 2 = NoGo
response The participant's response for that trial (lButtonDown = left mouse click)
correct The correctness of the response (1 = correct; 0 = otherwise)
latency The response latency in ms
for test trials 'RT test' contains the actual response latency
rtTest Stores the latency (in ms) of the left mouse click in test (and practice) trials
hitsV Cumulative count of Hits in visual trials
missesV Cumulative count of Misses in visual trial
fasV Cumulative count of False Alarms in visual trials
crsV Cumulative count of Correct Rejections in visual trials
hitsA Cumulative count of Hits in audio trials
missesA Cumulative count of Misses in audio trial
fasA Cumulative count of False Alarms in audio trials
crsA Cumulative count of Correct Rejections in audio trials

Parameters

The procedure can be adjusted by setting the following parameters.

NameDescriptionDefault
Design Parameters
blockTrialNumber The number of trials in a block (here: 50)
in this script the 'official' sets of 100 trials each are divided up into 2
blocks of 50 trials: the first block is the one to present a higher frequency of targets
and the second block presents a lower frequency of targets
50
baselineTrialNumber The number of trials run in a baseline block
each baseline block lasts roughly ~1min
30
practiceTrialNumber The number of trials run during practice
60 trials lasting 1500ms (default) each ~ 1.5min
60
highFrequency Sets the frequency of targets (nontargets) in the blocks
in which targets (nontargets) are presented more frequently (default: 0.84)
0.84
Sizing Parameters
fontSize Fontsize of the visual digits in screen height percentages 10%
frameWidth The width of the frame in screen height percentages 10%
frameHeight The height of the frame in screen height percentages 20%
Timing Parameters
visualStimulusDuration Presentation duration of the visual digits in ms
duration of audio files is controlled by length of audio file (here: 500ms)
167
trialDuration The total duration (in ms) of the test trials (= the time participants have to respond)
before the next stimulus is presented (default: 1500ms)
1500