Cyberball

FREE for use with an Inquisit Lab or Inquisit Web license.

Available Test Forms

Überball

A variation of the Cyberall game by Simard & Dandeneau (2018) that focuses on social inclusion.
Duration: 5 minutes
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated

Cyberball 5

Version 5 of the Cyberball game with configurable numbers of players, throws, and inclusion/ostracism modes.
Duration: 5 minutes
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated
English
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German
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Cyberball 1 (3-player)

This sample runs a Cyberball game with 3 players.
Duration: 5 minutes
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated

Cyberball 1 (4-player)

This sample runs a Cyberball game with 4 players.
(Requires Inquisit Lab)
(Run with Inquisit Web)
Last Updated

References

Google ScholarSearch Google Scholar for peer-reviewed, published research using the Inquisit Cyberball.

Williams, K. D., Cheung, C. K. T., & Choi, W. (2000). CyberOstracism: Effects of being ignored over the Internet. Journal of Personality and Social Psychology, 79, 748-762.

Eisenberger, N. I., Lieberman, M. D., & Williams, K. D. (2003). Does rejection hurt? An fMRI study of social exclusion. Science, 302, 290-292.

Williams, K. D., & Warburton, W. A. (2003). Ostracism: A form of indirect aggression that can result in aggression. International Review of Social Psychology, 16, 101-126.

Zadro, L., Williams, K. D., & Richardson, R. (2004). How low can you go? Ostracism by a computer lowers belonging, control, self-esteem and meaningful existence. Journal of Experimental Social Psychology, 40, 560-567.

Links

Kip Williams. Purdue University.